Vinn’Dok “Stalker” Scout Corvette
Before the Clawfish II fighter, the Vinn’Dok was the first
Arkhon vessel engineered specifically as an answer to a Protectorate design.
This stealthy scout craft is fast, lightly armed and designed to fulfill the
same role, and destroy, the
First rolling out of Arkhon space docks in the last year of
the first war, the Vinn’Dok was a nasty surprise for the fleet. Not that the
vessel is particularly deadly, it is not designed for heavy combat. But it is
designed to sneak past enemy lines, gather intelligence, and cause havoc. This
is something the Vinn’Dok does very well.
Perhaps its most remarkable feature is its ability to clone
the electromagnetic signature of other vessels. Not only that, but they are
also able to steal the transponder signal of Protectorate civilian vessels.
Vinn’Dok commanders would use these abilities to ambush civilian Protectorate
vessels, sneak past the defense net, and gather information or cause havoc.
Fortunately, they are not able to change their physical appearance, so a visual
I.D. will instantly give them away. However, almost all space traffic and
navigation is handled by instruments.
The Vinn’Dok are also good raiders, due in part to their
previously-stated abilities. Even without them, they are able to swoop down on
transports and convoys, do significant damage, and escape before Protectorate
forces can respond.
In Arkhon task forces, the Vinn’Dok does many of the same
duties as the
Quite often, the Stalker forward scouts will engage in
deadly cat-and-mouse hunts with
The Vinn’Dok are armed with a pair of light tri-beam
blasters, an anti-starfighter tri-beam blaster, and a medium-range missile
launcher. They are much faster than the
Model:
Vinn’Dok Scout Corvette
Class: Light Frigate
Crew:
Ten, and can carry up to 20 troopers
M.D.C. by Location
Tri-beam blasters (2) – 200 each
Missile launcher – 100
Light tri-beam blaster – 100
Wingshields (2) – 300 each
Cockpit – 250
*Main body – 1,000
*Depleting the Main Body destroys the vessel, causing its
anti-matter reactor to explode, doing 1D6x100 M.D. to everything within a
100-foot radius.
Speed:
Maximum
Acceleration/Deceleration Rate: 7Gs per
melee round.
Maximum
Speed: .25 C (25% of the speed of light)
Spacefold
Capabilities: Approximately 1 light year
per day.
Maximum
Atmospheric Speed: Mach 10. Able to
achieve escape velocity on a full engine burn, but cannot maneuver.
Statistical Data
Height: 28 ft
Length: 98 ft
Width: 70 ft
Cargo: 170 tons
Power
Plant: Anti-matter reactor.
Range: Two months of supplies are standard.
FTL
System: Arkhon spacefold generator
Cost: Numerous knock-offs, pirated and derelict Stalkers have
been put on the market for sale. They are a favorite of pirates. Only the pirated
and refurbished derelicts have the transponder spoof system. Knock-offs do not, and are not made of ceresteel.
Mostly used by non-human pirate organizations when not in the hands of the
Arkhon.
Weapon Systems
1. Tri-beam
blasters (2): The Vinn’Dok’s main guns are
a pair of tri-beam blasters that are much more powerful as those found on
fighters. Most commanders prefer to use these weapons to quickly disable enemy
ships’ ability to communicate or fight, as directly destroying enemy vessels
is, generally, not their mission.
Primary
Purpose: Assault
Mega-Damage: 6D6x10
M.D. for a dual blast, double damage to most solid matter.
Effective
range: 4 miles in space, 2 miles in
atmosphere.
Rate
of fire: Four times per melee round
Payload: Effectively unlimited.
2. Medium-range
missile launcher: This weapon gives the
Vinn’Dok its long-range punch. It can also delay fire the weapons; meaning the
missiles can be launched inactive long enough for the ship to maneuver to a
different location and remain undetected. Then, the missiles activate and home
in on their assigned target. The launcher can also be used against fighters and
enemy missiles.
Primary
Purpose: Anti-ship
Mega-Damage: Varies with type. Armor piercing is standard for 3D6x10
M.D.
Rate
of fire: Can be fired individually or in
pairs.
Payload: The launcher has a magazine of 20 missiles.
3. Light tri-beam
blaster: An anti-starfighter and
anti-missile weapon mounted above the cockpit. It can fire in a 60 degree
forward cone.
Primary
Purpose: Defense
Mega-Damage: 2D4x10 M.D., double damage to most solid matter.
Effective
range: 2 miles in space, 4,000 feet in
atmosphere.
Rate
of fire: Four times per melee round.
Payload: Effectively unlimited.
Sensors and ECM capabilities: Can jam all enemy signals within a 250,000-mile globe. Short-range
sensors have a range of about 500,000 miles,
long-range sensors have a range of about 20 million miles.