Powell-Class Battleship


Designed around a scaled-up version of the hull of the successful Armstrong-class cruiser, although the Colin Powell is the first battleship design, it is often seen as a sort of Armstrong descendent. The two ships are very similar in everything but size, and officers, crew and especially engineers and technicians have been able to make the transition from one ship to another quite easily. In fact, the command crews of most of the Powell-Class almost exclusively have spent time serving on an Armstrong. Every commanding officer of the battleships in the fleet had an Armstrong as their last command.

The Powell’s serve as one of the anchors of most fleets, with the other anchor usually being a Liberty-Class carrier. They are the command ship of the large fleets, and in fact, the T.S.S. Colin Powell is the flagship of the entire Terran Protectorate fleet.

The Powells were developed almost entirely for one purpose: Destroying Arkhon Motherships. In the first Protectorate-Arkhon War, the only Arkhon Mothership humanity was able to destroy was the Arki-Volo, flagship of the Arkhon incursion fleet. The destruction of the ship killed Overlord Vanno, leader of the Arkhon civilization. His successors sued for the peace that ended the war...primarily in order to consolidate their own power. The problem is that the Arki-Volo was destroyed in dry dock and powered down, along with the Arkhon Sector Command base. At no point in human history has anyone been able to destroy an Arkhon Mothership in ship-to-ship combat, nor have they ever heard of any other race doing so. In fact, of the dozen or so sentient species in the Orion’s Arm sector of the galaxy, no one was even able to achieve what the Protectorate did, which catapulted the burgeoning human galactic community to prominence.

What’s more, the destruction of the Arki-Volo, even though it was not in battle, or even battle-capable at the time, was a huge moral blow to the Arkhon Empire’s population. Human strategists and flag officers knew that if another war ever broke out between the Protectorate and the Empire, destroying a Mothership was at the top of their military goals. Thus began Operation Peacemaker, a 10 year development program involving some of the greatest minds of the Protectorate. Operation Peacemaker resulted in two new ship designs. The first was the Armstrong-Class cruiser, which was used to throw off Arkhon intelligence operatives as to the true objective: A Mothership Killer. After a deadly game of cloak and dagger between Arkhon and Terran spies, the Powell was successfully designed and built at a secret facility in the Oort cloud of the Terra Star System.  Even five years later, the Arkhon are unsure about the exact capabilities of the Powell-Class Battleships, and Arkhon command officers fear the Powell probably a bit more than is necessary. This will make most Arkhon commanders skittish about facing the dreaded Mothership Killer in battle. The only thing that will change this is if a Mothership, or smaller vessel, takes down a Powell in space combat.

While powerful, the Protectorate High Command is under no illusion that the Powell can single-handedly destroy a Mothership. That wasn’t the actual goal. Motherships never travel alone; they are a part of a fleet. The Powell’s role as Mothership Killer should, theoretically, come from not only its immense firepower, but its ability to coordinate a Protectorate fleet and lead it to victory over the fleet accompanying a Mothership, and the Mothership itself. To achieve this goal, the Powell has the most devastating weapons systems ever developed by the Protectorate, but it also has the most advanced command and control center of any starship humanity has ever constructed.

Like the Armstrong, the primary weapon of the Powell is a powerful Mass Driver. This weapon, a massive gauss cannon, fires a four-ton slug of depleted uranium at enemy ships. Accelerated to incredible speed by electromagnetic propulsion, the slug is devastating to the ceresteel construction of the Arkhon starships. Upon penetrating the ballistics-vulnerable armor, a magnetic bottle inside the slug fails, allowing an ounce of anti-matter to interact with the interior of the slug. The projectile explodes with horrific force, doing tremendous damage to enemy vessels.

The Powell carries six STS-5 Hopper shuttles and two Captain’s Launches, and has room for one shuttle or small transport. The Powell battleships have two universal docking collars for larger craft, and which can be used to link with its escorting Holsteins, allowing the Powell to transport them during FTL operations.

Model: BB Colin Powell-Class Battleship

Crew: 85 officers, 1.520 crewmen, 14 flight officers and 100 colonial marines, including two platoons (20) of marines in Duelist Power Armor. Can carry an additional 300 passengers.

M.D.C. by Location

Dual light rail gun turrets (12) – 250 each

Long-range missile launchers (2) – 2,000 each

Dual anti-ship pulse laser cannons (2) – 4,000 each

Particle beam cannons (2) – 6,000 each

Heavy Auto Cannons (6) – 1,000 each

Sensor Booms (2) – 5,000 each

Mass Driver – 10,000

Communications tower – 1,500

**Bridge – 10,500

***Main thruster – 20,000

***Secondary thrusters (4) – 5,000 each

Outer Hull Section (40ft/12.2 m area) – 125

Inner Hull Section (40ft/12.2 m area) – 100

****Main Body – 120,000

*These guns cannot be targeted until they are deployed for combat. Even then it requires a called shot at -2.

**Destroying the Bridge will destroy the primary controls and kill the bridge crew. However, the ship can be operated from the Tactical Information Center deep within the ship with little loss in performance.

***Destroying the main thruster will reduce the ship’s speed by 50% and destroy the FTL system. Depleting the M.D.C. of the secondary thrusters will reduce the ship’s speed by 10% each. Destroying them all will essentially immobilize the vessel.

****Depleting the M.D.C. of the main body means that the ship is in tatters, with life support, artificial gravity and power disabled, along with multiple hull breaches. The escape pods are unlocked and the crew should be attempting to abandon ship. If the ship is reduced to -40,000 M.D.C. it explodes, doing 1D6X10,000 M.D. to anything in a half mile (.8 km) radius.


Maximum Sublight Speed: 0.2C (20% of the speed of light)

Max Acceleration/Deceleration Rate: 6G’s per melee round.

FTL Speeds: Cx365 (roughly a light-year per day)

Top Atmospheric Speed: Not possible (safely)

Statistical Data

Height: 400 ft

Length 1,400 ft.

Width: 368 ft

Cargo: 60,000 tons

Power plant: Two Anti-Matter Reactors

FTL system: Negative Mass Drive (Military-grade NMD-365)

Range: 730 light years

Cost: Absolutely not for sale.

Weapon Systems


1.    Mass Driver: A massive gauss cannon accelerates a four-ton slug of depleted uranium through a series of magnetic rings to incredible speed. The slug contains an anti-matter core in a magnetic bottle that ruptures upon impact with the target, shattering the slug and causing tremendous damage. The weapon system is only hindered by its slow rate of fire and limited payload.

Purpose: Assault

Mega-Damage: Each slug does 4D6x1,000 M.D. to a 200-foot area.

Range: 5,000 miles (actually has a range of 15,000 miles before the magnetic field dies, but it is much easier to dodge or shoot the projectile down)

Rate of fire: 2 shots per melee round

Payload: 500 rounds


2.    Particle Beam Cannons (4): These bow-mounted PBCs fire essentially the equivalent of a two-megaton thermonuclear bomb channeled into two streams of charged particles. Non-military ships struck by the blasts (those that survive) will discover that an electromagnetic pulse traveling along the beam has disabled most of their electronics. Military vessels are hardened against such effects. Non-military vessels without hardened circuits (all military ships have hardened circuits) are -10% to all ship control rolls (such as piloting and sensor rolls) for the next 1D4 minutes and are -2 to initiative and dodge rolls after being hit with this weapon. The effects are not cumulative and there is no saving throw.

Purpose: Anti-ship

Mega-Damage: 1D4X1,000 each. A dual blast from these cannons does 2D4X1,000. A quad-blast (all four barrels) does 4D4x1000. Quad blasts are only possible against ships at least frigate-sized or larger.

Range: 5,000 miles

Rate of fire: Each cannon can fire two shots per melee

Payload: Effectively unlimited


3.    Long-Range Missile Launchers (2): One of these launchers is located under the bow. One is located in the stern, concealed below the engines. They are often fired in large spreads against multiple targets, used to shoot down enemy missiles and are also used to perform planetary bombardments of hardened installations. The Powells carry a wide variety of warheads that can be fitted to its missiles in seconds.

Purpose: Assault

Mega-Damage: Varies with missile type.

Range: Varies with missile type, generally about 5,000 miles.

Rate of fire: Can fire individually or in volleys of 2, 4, 12 or 24.

Payload: Each launcher has a magazine of 480 missiles.


1.    Dual Anti-ship Pulse Lasers (2): These two waist guns are massive pulse lasers able to inflict heavy damage to high-speed capital ships like destroyers and frigates which might outflank the battleship. They are capable of 360 degrees of rotation and can fire at a 90 degree angle away from the battleship. When paired with the heavy auto cannons, they give the battleship an effective broadside attack, useful in a “brawl” situation, where two enemy fleets intermix for extremely close-range combat. Human ships have an advantage in these situations, as this tactic seems suicidal to the Arkhon.

Purpose: Anti-ship

Mega-Damage: 3D4x100 M.D. per three-shot burst. The weapons only fire in pulse bursts, which are so fast that they seem to be one beam.

Range: 500 miles

Rate of fire: Each turret can fire four times per melee.

Payload: Effectively unlimited.


2.    Double-Barreled Heavy Auto Cannons (6): These heavy auto cannons add to the battleship’s anti-starfighter defense net, and are specifically geared toward heavy strike craft, bombers, and for massed broadsides on enemy ships at close range. These cannons are operated by a firing team of four.

Purpose: Anti-star fighter

Mega-Damage: 1D4x100 M.D. per dual blast.

Range: 100 miles

Rate of fire: Six times per melee round.

Payload: Each cannon has a 10,000 round magazine, allowing 5,000 shots.


3.    Dual light rail gun turrets (12): Defensive rail gun turrets are spread out across the ship to give it full anti-star fighter and anti-missile protection. They can be controlled by individual gunners or set by the chief weapons officer to fire in pre-set defensive patterns, filling space around the battleship in a deadly cloud (make a strike roll at +4, all enemy ships must beat this roll on a dodge while within a mile of the battleship or take standard damage). These weapons can also be used to fire massed broadsides against enemy ships at point-blank range.

Purpose: Defense

Mega-Damage: 2D6x10 M.D. for a 20-shot burst. Only fires in bursts

Range: 5 miles

Rate of fire: Equal to hand-to-hand attacks of the gunners (usually 4). When set to auto-fire, the guns fire four bursts per melee

Payload: Each gun has a belt feed of 10,000 rounds. There is enough ammunition in stores to reload each gun five times.


Sensors: The Powell’s sensor package is identical to the package on the Armstrong cruisers. In addition, the Powell’s advanced command center is capable of coordinating the synchronizing fire with every cruiser in the fleet, giving the commander of the Powell fire control over possibly dozens of ships. The other ships’ weapon systems, as long as communications are possible, are able to lock in and fire on the same target, all hitting an area about 200-feet in diameter. The mass drivers, particle beam cannons, and long-range missile launchers can all be linked to this firing system. It’s this feature that fleet command believes will lead to the downfall of an Arkhon Mothership.