Other O.C.C.s for Riftspace.
The following O.C.C.s from Rifts
are common in Riftspace. Just remember to add the following “everyman skills”
(all Riftspace characters should have these skills to start):
Speak and Read Native
Language: 98%
Computer Operation (+5%)
Math: Basic (+10%)
From Rifts Ultimate Edition
Merc Soldier
Robot Pilot
Body Fixer
City Rat
Operator
Rogue Scholar
Rogue Scientist
Vagabond
Wilderness Scout
Burster (extremely rare)
Mind Melter (extremely rare)
From Rifts Dimension Book Two: Phase
World
Spacer
Galactic Tracer
Space Pirate
Runner
Colonist
TVIA Inspector (known as a
Magistrate in the Protectorate, they operate as a blend of customs agent and
sky marshal, but in this case space marshal)
The following O.C.C.s can be
used as Terran Protectorate military classes:
CAF Scientist (Stellar Navy
Science Officer)
Imperial Security Agent
(Protectorate Intelligence Agent)
There are no juicers or crazies
in Riftspace, nor are there cyberknights or most magic classes (only the
Nix…and in very rare cases, the Xintrin, use magic). Other classes can be
transported over with ease, especially those from Phase World, those that deal
with high technology and most of the classes from Rifts Mercenaries. The
Psi-Warrior, Psi-Druid, Zapper and Psi-Mechanic can also be easily converted
from Psyscape, but such characters’ powers are considered extreme examples of
psychic abilities. Just remember that psionics are about half as common as they
are on Rifts Earth, and there is little to no magic among humans. And, hey, if
that doesn’t work for the campaign you’re running, change it and make magic and
psionics as common as you’d like.