LIBERTY-CLASS
SPACE CRAFT CARRIER
The Liberty-Class space carrier is the largest carrier ever
constructed by the Protectorate. Designed to work alongside the Powell-Class
Battleships, the two vessel classes together are hoped to be a match for the massive
Arkhon Motherships. The
On paper, and in the limited action the vessels have seen so
far, the Liberty-Class is an extremely effective carrier, able to maintain and
deploy a large number of combat space craft over a large theatre of operations.
A fleet anchored by a Liberty-Class carrier, when used effectively, can
dominate and secure several planets. A fleet with two of these giant vessels
can control a star system.
The
Three of the squadrons of Crossbows are used as strike and
space control fighters. Two squadrons of Crossbows are dedicated interceptors
used to the defense of the carrier (these are usually armed with short-range missiles
instead of the standard medium-range missiles). The two Ballista squadrons are
the carrier’s bombers and primary attack craft. The
Unique to the
The Liberty-Class carriers have advanced command and control
functions, able to track hundreds of targets simultaneously across a massive
3-D combat theatre. The launch catapults are magnetic rail accelerators,
allowing the carrier to add an additional 100,000 miles of range to its
fighters. It has a traditional bow take-off/stern recovery arrangement that
allows for simultaneous launch and retrieval flight operations, and a small
factory that allows for the manufacture of ammunition, small amounts of
anti-matter and some spare parts.
Like most carriers, the Liberty-class is not heavily armed,
relative to its size. What weaponry it has, for the most part, is aimed at
protecting the vessel from star fighters and smaller, high-speed capital ships,
like frigates and destroyers. It relies on its prodigious number of fighter
craft and fleet escorts to protect it from other threats. Liberty-class
carriers NEVER operate without a heavy escort that includes at least a pair of
cruisers or a quartet of destroyers. More often, they are part of a much larger
battle group.
The largest guns on the
The Liberty-Class carriers are commanded by a commodore or
captain, with commodores being most common, since the fleet only wants its most
experienced command officers in charge of these critical fleet assets.
A standard carrier battle group will include the following
vessels:
1 to 3 Liberty-Class carriers
1 Powell-Class Battleship (flagship)
2-4 Archer-Class Escort Carriers
4 to 6 Armstrong-Class Heavy Cruisers
6 to 18 Rama-Class Destroyers or Firestorm Frigates
12-20 Holstein-Class Pinnaces
4 to 8 Titan Heavy Lift Vehicles
Model: CV-2 Liberty-Class Spacecraft Carrier
Crew: 3,500 total, plus 250 flight officers and crew and can
transport 4,000 marines.
Standard Vehicle
Loadout:
60 SF-11 Crossbows
24 SF-6C Ballistas
12 STS-5 Hopper shuttles
2 Captain’s Launches
2 T-22
2 Carrier Landing Modules
4 Chromium Shieldsman Command
Combat Robots
36 Trebuchet Combat Robots
M.D.C. by location
120mm Anti-star fighter auto cannons (6) – 600 each
Light anti-ship gauss cannons (4) – 1,150 each
Long-range missile battery – 500
Sensor tower – 450
Communications tower – 450
Carrier landing modules (2) – 15,000 each
*Forward flight deck – 8,000
**Command tower – 12,000
***Engineering Section (rear 1/3 of the ship) – 80,000
Outer Hull Section (40ft/12.2 m area) – 125
Inner Hull Section (40ft/12.2 m area) – 100
****Main body – (forward 2/3 of the ship) – 170,000
* Depleting the MDC of the flight deck disables the
Carrier’s catapults, but the carrier is still able to launch fighters manually.
** Depleting the M.D.C. of the command tower disables the
primary control system, sensors and communications as well as flight operations
command. Auxiliary controls in the
***Destroying the engineering section will disable the
vessel’s FTL drive, thrusters, and will have a 20% chance of detonating the
anti-matter drives, destroying the ship.
****Depleting the M.D.C. of the main body will leave the
carrier a floating wreck. Life support, communications, flight control and
other critical systems will be non-functional. Flight operations can, however,
continue. Reducing the M.D.C. of the vessel to -20,000 will result in a titanic
explosion, doing 2D4x1,000 to everything within a half mile.
Speed
Maximum Speed: .2C (20% of the speed of light)
Maximum Acceleration: 5Gs per melee round
Statistical Data
Height: 353 ft
Length: 1375 ft
Width: 853 ft
Cargo: 1 million tons
Power Plant: Four anti-matter reactors
FTL system:
Range: 182 light years (carries 6 months of consumables for the
crew)
Cost: Absolutely not for sale.
Weapon Systems
1.
Long-Range Missile Launcher: The Liberty-Class’s sole long-range strike weapon is a
large long-range missile launcher located near the bow, just above the flight
deck. The
Purpose: Assault
Mega-Damage: Varies with missile type.
Range: Varies with missile type, usually about 5,000 miles.
Rate of fire: Individually, in pairs, or in volleys of 4, 8,
6, or 12.
Payload: An automatic feed system gives this
launcher a staggering payload of 240 missiles before it needs to be reloaded.
The carrier usually has a total payload of 960 missiles, enough for four
reloads.
2.
Heavy Gauss
Cannons (4): These large guns work on a principle
similar to that of a rail gun, firing large ferrous slugs down a tube filled
with electromagnetic rings. These weapons, strategically placed so that any two
can fire at a target at the same time from virtually any direction, are used as
stand-off weapons against attack ships that penetrate the carrier’s fleet
escorts.
Purpose: Defense
Mega-Damage: 1D4X1000 M.D. per dual blast for each. Only
used on destroyers, frigates or larger. All four can be brought to bear on
cruisers, battleships and other carriers. Ships smaller than
that can only be targeted by two at any one time.
Range: 500 miles
Rate of fire: Each cannon can fire twice per melee round.
Payload: 1,000 rounds each, for 500
shots per cannon.
3.
10-inch Double-Barreled Heavy Autocannons
(6): These are the carrier’s primary
defensive weapon. They target enemy bombers, and fast attack craft which may
rush in to attempt to disable the carrier. They can target individual fighter
craft at only a -2, but are mainly used on small, fast enemy vessels like the
Stalkers and Huntsmen. They have far more stopping power than an anti-star
fighter turret, capable of destroying bombers and strike craft with one
well-placed shot, which tend to be more heavily armored than interceptors and
fighters. Additionally, these weapons can lay down heavy suppressing fire in
close-combat engagements. These cannons are operated by a firing team of four.
Purpose: Defense
Mega-Damage: 1D6X100 M.D. per dual blast.
Range: 100 miles
Rate of fire: Four times per melee round.
Payload: Each cannon has a 2,000 round magazine, allowing
1,000 shots.
1.
Anti-Star Fighter Rail Guns (22): Mounted on a gun deck that rings the ship’s flight deck,
these dual light rail gun turrets protect the ship from enemy fighters by
laying down voluminous amounts of fire. Any enemy fighter coming within 15
miles of the ship (the range needed to fire off short-range missiles) is likely
to be engaged by one of these guns, more than likely more. They fill in the
gaps along the flanks left by the autocannons and are
primarily concerned with defending the flight deck, the hangar bay and the
command tower from attack. Each turret is manned by a single gunner located in
a central gunnery room deep within the ship. Thus, destroying one of the
turrets may weaken the ship’s defenses, but does not directly cost the life of
a gunner.
Purpose: Anti-star fighter
Mega-Damage: 2D4x10 M.D. per 40-round burst.
Range: 15 miles
Rate of fire: Equal to hand-to-hand attacks of the gunner
(usually four)
Payload: The ship’s stores have, literally, hundreds of
thousands of rounds of ammunition for these guns, located in automated loading
bays under each gun and in the cargo hold. The loading bays and the gun carry
12,000 rounds of ammo in total for one battle for each gun. This gives each gun
300 bursts. Loaders are on call to pull more ammo from storage when a gun is
getting low. A trained crew will have the gun reloaded before the currently
loaded belt runs dry. These guns should be considered to essentially have
unlimited ammunition unless the carrier goes through several harrowing,
drawn-out battles without resupply.
Sensors: The Carrier has a powerful sensor suite that is
specifically geared for threat identification and analysis. Its long-range
sensors cover a 20-million mile sphere, and it’s
short-range sensors have a range of 350,000 miles. The short-range system is
able to track, with hyper accuracy, over 100,000 targets a cubic foot or larger
in size. If there are more targets (such as an asteroid field) the computer is
able to classify and rank which targets should be displayed by conducting a
threat assessment. The system is also able to compile all the sensor and combat
information from every ship in the fleet into a massive, tactical 3-dimensional
real-time battle map in the carrier’s tactical information center, virtually
eliminating the fog of war.