L-750 Patrol Ship

The L-750 is a light combat pinnace favored by law enforcement, bounty hunters and mercenaries. It is the “official” ship of the Terran Protectorate Magistrates and heavily used by the Guardsman Interstellar Security Service and would be stiff competitor with the Xintrin Merchant Guild’s line of light combat pinnaces (a market they’ve had locked up for decades) if not for sales restrictions in human space due to its armaments.

It is a medium-range vehicle with little cargo carrying capabilities. But it is fast, has top-of-the-line sensors and has a good balance of weapons designed specifically for combating pirates, raiders and other criminal elements without having enough punch to make the military overly concerned. Furthermore, its lack of range and cargo has made it unattractive to pirates.

The L-750 is easy to control and can be piloted and operated by one person. It can comfortably handle a crew of four and has a suspended animation brig for holding four prisoners. For short-range missions, like orbital drops or police raids on starships or space stations, it can be packed with a platoon of 10 soldiers in body armor.

The ship has two dual laser batteries and a pair of short-range missile launchers. It has a powerful communications array and sensors which are designed to cut through jamming and spoofing, although the ship is not designed to actually jam transmissions itself. It also has a ventral hatch, in addition to its main hatch, which is armed with a plasma torch and magnetic connector. This allows the L-750 to attach to ships magnetically, burn through the hull and unload agents onto ships that are putting up resistance.

This ship has been on the market about 30 years, originally being designed exclusively for the Magistrates. The ship gained status as a symbol of this powerful law enforcement force and that made it popular among colonial law enforcement, bounty hunters, and mercs who want to portray an image of authority.

Model: L-750 Patrol Ship

Class: Pinnace

Crew: 1 to 4, usually operated in law enforcement by a crew of 3: A pilot, a boarding officer/detective and flight engineer.

M.D.C. by Location

Missile launchers (2) – 75 each

Laser batteries (2) – 45 each

Comm array – 30

*Engine nacelles (2) – 350 each

Hatches (2) – 100 each

Reinforced pilot’s compartment – 200

**Main body – 1,200

*Destroying an engine nacelle reduces the sub-light speed and acceleration by one-third. Destroying them both immobilizes the vessel.

**Depleting the M.D.C. of the main body disables the vessel, leaving it a floating wreck. Survivors can use an escape pod capable of carrying up to six people to escape. Reducing the M.D.C. to -300 causes the vessel to explode, doing 6D6x10 M.D. to everything within a 300-foot radius.


Maximum Sublight Speed: 0,1% light speed (10% of the speed of light)

Maximum Acceleration/Deceleration: 7 Gs per melee round.

Maximum FTL Speed: Cx365 (one light year per day).

Maximum Atmospheric Maneuvering Speed: Mach 6. Can attain escape velocity on a full engine burn and maintain limited maneuverability (-20% to control rolls).

Statistical Data

Height: 38 feet

Length: 128.5 feet

Width: 68 feet

Mass: 250 tons

Cargo: 4 tons internal, 2 tons on external rack

Power Plant: Dual Helim-3 Turbo Fusion Drive

FTL Drive: NMD-365 Science Frontiers Stardrive

Range: 30 light years, or 30 days of consumables for a full crew of three to four, 45 light years or days of consumables for one to two people. Use of suspended animation pods for crew (if there are no prisoners) can triple the ship’s range.

Market Cost: 3 million credits, must have Class 2 weapons permit to purchase legally.


Weapon Systems

1. Dual pulsed laser batteries (2): On either side of the main hull, built into the nose, are pairs of guns that fire pulsed lasers. They have good stopping power and moderate range, outclassing most civilian transport weaponry.

Primary Purpose: Pursuit deterrence.

Mega-Damage: 2D6x10 M.D. for each battery. 4D6x10 M.D. when fired together, which is how they are usually fired.

Effective Range: 20 miles in space, 60 miles in atmosphere.

Rate of Fire: Equal to hand-to-hand attacks of the pilot.

Payload: Effectively unlimited.

2. Missile launchers (2): Underneath each laser battery is a standard short-range missile launcher.

Primary Purpose: Anti-starship.

Secondary Purpose: Missile defense.

Mega-Damage: Varies with missile type.

Effective Range: Varies with missile type, typically 15 miles in space, 5 miles in atmosphere.

Rate of Fire: Can be fired individually or in volleys of 2, 3 or 6.

Payload: Six missiles per launcher, for a total of 12. One reload for each launcher is typically carried inside the ship.

3. Sensors: Tactical sensors have a range of 175,000 miles. Long-range sensors have a 2 A.U. range. All L-750s come with a quantum communication console capable of storing 10 Quantum uplinks. If one or more of those is a “hub” then the ship has instant communication capabilities across a massively large range of space, allowing them to report to home base from far afield, call for back-up and transmit live data to star systems light years away. Most ships operated by law enforcement agencies will have a Q-link to home port, a major command center and to whatever world they are currently assigned to patrol. The other channels are usually reserved for temporary fleet and task force use, such as a command ship channel. Most law enforcement agencies add hull-penetrating scanners with a range of about 50 miles for customs inspection purposes.