One of the new generation of Terran Protectorate ships that will begin to be deployed during the war, the Firestorm is a powerful escort and patrol ship meant to replace the aging Rama-class destroyers. It is believed that the more-flexible frigate design will increase the utility of the ships. They are faster and more maneuverable than the Rama, though some would say less well armed. They are smaller than the Rama, but better armored.
The Firestorms are the first new class of ship since
production of the
The Protectorate felt the need for a frigate because of the advanced age of the Rama destroyers. Also, the Firestorm has much better range and speed, allowing them to perform better at penetrations into enemy space; where there is little hope of resupply.
The Firestorms will become a common sight fairly quickly. They are designed to be mass-produced, with a standard space dock capable of building one every two months. There are currently twelve space docks dedicated to Firestorm production spread across four shipyards in the Protectorate.
The Protectorate moved away from the large mass drivers with this design, and is likely to continue to do so. The Firestorm has four smaller gauss cannons as main armaments instead, giving it more flexibility and, due to the number of them, actually has more stopping power than a Rama’s mass driver when all four cannons are used together. The Firestorm is also noteworthy for its modular weapons array. This package can be replaced in less than 12 hours at any standard space dock. While more packages are in the works, there are currently medium-range missile launchers, banks of laser cannons and enhanced scanning packages. The medium-range missile launcher is standard.
Firestorms are typically named for forces of nature, such as the Hurricane, Tornado and Blizzard. Eventually, the Protectorate will make so many of them that they just start numbering them. And the remaining Ramas will stay in service throughout the war. Two standard STS-5 shuttles can dock externally to the aft dorsal deck.
Model: FFE Firestorm-Class Frigate
Crew: 16 officers, 150 crew and 10 marines (one platoon; two in Duelist power armor). Can carry an additional 50 passengers or marines if necessary.
Auxiliary Craft: Two STS-5 shuttles
M.D.C. by Location
180mm auto cannon turrets (4) – 650 each
Long-range missile launchers (2) – 500 each
Gauss cannons (4) – 500 each
Main engines (4) – 900 each
Modular weapons array – 1,200
Rear medium-range missile launchers (2) – 200 each
*Bridge – 1,500
**Main body – 12,000
*Destroying the bridge of the Firestorm destroys its primary control systems. Its auxiliary controls are extremely limited, however, and are only really capable of getting the vessel back to dry dock for repairs.
**Depleting the MDC of the main body disables the vessel, leaving it a floating wreck with multiple hull breaches. However, the 120mm auto cannons have independent power systems and can still be operated. Reducing the Firestorm to -2,000 causes the vessel to explode, doing 2D4x100 M.D. to an 800-foot radius.
Maximum Sublight Speed: .25C (25% of light speed)
Maximum Acceleration/Deceleration Rate: 7Gs per melee round
FTL Speed: Cx365 (roughly one light-year per day)
Top Atmospheric Maneuvering Speed: (Mach 8; is not designed to land on planets; however it can hover for extended time over landing fields at a height of about 15 feet)
Height: 80 feet
Length: 330 feet
Width: 198 feet
Cargo: 1,200 tons
Power Plant: Anti-Matter Reactor
Range: 365 light years (one year worth of consumables; can be doubled if entire cargo hold is utilized for extra stores)
Cost: Absolutely not for sale
1. Gauss Cannons (4): These four large cannons use gauss technology, similar to the mass drivers, but they are much smaller and more energy efficient. However, they pack much less punch, requiring several to equal the power of even the smallest mass driver.
Primary Purpose: Anti-ship
Mega-Damage: 1D6x100 M.D. each, can fire in pairs (2D6x100 M.D.) or all four can fire at the same target (4D6x100 M.D.).
Rate of Fire: Each cannon can fire three times per melee round.
Payload: 500 rounds each, for a total of 2,000.
2. Long-range missile launchers (2): These launchers give the Firestorm additional long-range punch and the ability to carry out planetary bombardments. They are not capable of firing the massive volleys the Ramas can launch, however.
Primary Purpose: Assault.
Mega-Damage: Varies with missile type.
Rate of Fire: Each launcher can fire individual missiles or volleys of two or four missiles each.
Payload: 50 missiles each, for a total of 100.
3. 180mm Auto cannon turrets (4): These double-barreled rail gun turrets are controlled by a crew of three and can perform star fighter defense as well as add to the Firestorm’s considerable anti-ship firepower with coordinated fire.
Primary Purpose: Anti-Star fighter
Mega-Damage: 5D6x10 M.D. per dual blast
Rate of Fire: Each cannon can fire four times per melee round
Payload: 1,000 rounds for each turret, for 500 dual shots each.
4. Aft missile launchers (2): These medium-range missile launchers are mounted on the main body facing aft; one is on the dorsal hull and one is on the ventral hull. They are used to destroy pursuing fighters and intercept incoming threats from the rear.
Primary Purpose: Defense
Mega-Damage: Varies with missile type.
Rate of fire: Can fire missiles individually, or in volleys of 2 or 4.
Payload: Each launcher has a 40-shot magazine.
5. Modular weapons array: This is the arch-mounted dorsal weapon package. It is an interchangeable system that can be swapped out in less than a day for special missions. The most commonly-used array will be the medium-range missile launcher during the war. Each package currently in use is detailed below. Over time, the number of packages will increase.
5a. Medium-range missile launcher: This large missile launcher is used primarily as an anti-star fighter weapon, as well as an interdiction combat system used to pummel small, fast ships like the Stalker. It is also used to intercept incoming hostile ordinance both for itself and for the larger capital ships it often escorts.
Primary Purpose: Anti-star fighter
Mega-Damage: Typically high-explosive warheads doing 4D6x10 M.D.
Rate of Fire: Can fire missiles individually, or in volleys of 2, 3, 6 or 12.
Payload: Each launcher has 36 missiles.
5b. Beam array: This array equips the vessel with an array of four light particle beam cannons, giving it additional assault firepower. The beams can be fired as one massive volley, doing respectable damage.
Primary Purpose: Anti-ship
Mega-Damage: 4D6x10 M.D. each, or in a quad-blast doing 2D4x100 M.D.
Rate of Fire: Each cannon can fire twice per melee round.
Payload: Effectively unlimited.
5c. Sensor Package. This is not a weapon array at all, but a high-powered sensory package giving the frigates extended long-range scanning capabilities. Very useful for reconnaissance and special forces vessels. The array boosts long-range mass detectors and electromagnetic sensors to two astronomical units, or twice the distance of the earth to the sun. It also doubles the range of the frigate’s short-range sensors, and provides hull-penetrating sensors that can detect the molecular make-up of items in another vessel’s cargo hold at a 50-mile range.
Sensors: Standard sensors on the Firestorm give it long-range sensors with a range of 50 million miles, and short-range sensors with a range of 150,000 miles.
Bonuses: The Firestorm receives +1 to dodge. When using the sensor package, it receives an additional +4 to initiative.