SF-11 CROSSBOW

 

The Crossbow is currently the frontline combat fighter of the Terran Protectorate. It is a lightning fast, one-man fighter with excellent agility, moderate range and good firepower. It is, however, very difficult to master and maintenance-intensive.

The Crossbow is generally a carrier-deployed fighter, used primarily by the fleet. However, it can be found on space stations and, less commonly, on planetside bases. While very capable in atmosphere, it is built for space combat.

The Crossbow’s standard load-out consists of two light automatic rail guns that fire bursts of 40mm tungsten darts which shred their target upon impact. Because the tungsten rounds are much lighter than a traditional bullet, the Crossbow is able to store a large payload before weight becomes a concern. Additionally, the Crossbow is armed with six medium-range missiles, giving it a first-strike range of 150 miles. These can be replaced with 18 short-range missiles. In a pinch, two long-range missiles can be added to the wingtips, but this is rare.

The Crossbow’s designers made a decision to sacrifice stealth and a reduced profile for speed and power. Its engines give off a strong energy signature that, while they do not increase the detectable range of the fighter, don’t allow for much in the way of stealth. “Loud and proud” is a common slogan among Crossbow drivers. When stealth is needed, Crossbow pilots will build up speed at long range and kill their engines. Fortunately, the two main thrusters have a nearly instant warm-up time.

The fighter has a powerful avionics package that includes an advanced combat computer that compensates for combat at incredibly high speeds by utilizing highly advanced fuzzy logic to estimate the intentions of the pilot and react accordingly. Newtonian physics in space combat are incredibly hard to master for most species, requiring them to slow down considerably during space combat in order to keep control. The Crossbow pilots are only limited by what is called the “speed of situational awareness”, meaning the speed at which the human brain can digest and react to what’s going on around them. This is combined with a high-powered inertia compensation system that allows the fighter to pull off maneuvers that would liquefy a human body under normal circumstances.

These systems, and the incredibly powerful engines, are one of the main reasons that the Crossbow utilizes mainly kinetic weaponry. It needs all that power for other things. Even the powerful rail gun relies on only a fraction of the energy needed for a directed energy weapon. The downside is that its overall combat duration is limited when compared to some other fighter craft. Frequently, Crossbow squadrons go into battle with a Holstein Pinnace providing improved sensor and ECM capabilities, as well as armament reloading; which can be done via a special mechanical arm built into the Holstein.

Model: SF-11 Crossbow Space Superiority Fighter

Class: Starfighter

Crew: One (although the SF-11T, a training model, is a two-seater)

M.D.C. by Location

Wings (2) – 150

*Outrigger Thruster Nacelles (2) – 120

*Central Thruster – 200

Stabilizers (3) – 75

**Main Body -- 400

Reinforced Pilot’s Compartment –150

*Destroying one of the three engines will reduce the fighter’s top speed by 40%, as well as give the pilot a -10% to all control rolls. Destroying all three will immobilize the vessel, causing it to likely lose control.

**Depleting the main body of the fighter will cause the airframe to disintegrate in 1D4 melee actions. Also note that the rail guns are part of the Main Body, and not able to be targeted separately. Destroying the wings has no effect in space, except that they anchor the outrigger engines to the body.

Speed

Maximum Sublight Speed: 300,000 miles per hour, roughly Mach 405 (can get from the earth to the moon in a little under an hour…or to the Sun in 13 days)

Maximum Acceleration/Deceleration: 12Gs per melee round.

FTL Speed: Not possible.

Top Atmospheric maneuvering speed: Mach 12 (can easily breach the atmosphere of an earth-like planet…and maneuver while doing it)

Statistical Data

 Height: 16 feet

Length: 40 feet

Width: 51 feet

Cargo: None, beyond a survival kit for the pilot.

Power plant: One 0.5 oz. Anti-Matter Lozenge Reaction Drive

Range: Generally accepted range is 3.5 million miles, though can coast much further through conservative use of fuel. Has two days of consumables (air, water and food packs).

Cost: Not available for purchase.

 

Weapon Systems

 

1.    Medium-range missiles: The Crossbow’s primary weaponry consists of six medium-range “smart” missiles. Warheads come in a variety of types, from armor piercing to high explosive to plasma, and allow the fighter to strike at targets over 150 miles away.

Primary Purpose: Assault

Mega-Damage: Varies with missile type. Standard Rifts Missile damages.

Range: Approximately 150 miles in space, 50 miles in atmosphere.

Rate of fire: 1 or 2 missiles per volley. Volleys are limited only by payload and the hand-to-hand attacks of the pilot.

Payload: Six

 

2.    40mm High-Speed Electromagnetic Miniguns (2): Located along the sides of the main fuselage is a pair of rail guns that fire bursts of 40mm tungsten darts. These weapons deliver a massive amount of kinetic energy and shearing force to their target and have proven incredibly effective against the Arkhonsceresteel plating, which is vulnerable to ballistics weaponry.

Primary Purpose: Anti-Starfighter

Mega-Damage: 4D6x10 M.D. from a 20-round burst from both weapons. Can only fire in bursts and always fire in tandem.

Range: 5 miles

Rate of fire: Equal to the hand-to-hand attacks of the pilot.

Payload: 10,000 rounds, for a total of 250 twin bursts before requiring a reload.

 

Optional Weapon systems

3.    Short-range missiles: The Medium-range missiles can be replaced by 18 short-range missiles. This is usually done when close-air support is required, such as defending a carrier from attack, or supporting ground troops.

Primary Purpose: Assault

Mega-Damage: Varies with missile type. Standard Rifts Missile damages.

Range: Approximately 15 miles in space, 5 miles in atmosphere.

Rate of fire: Can be fired individually, in pairs, or in volleys of 3 or 6. Volleys per melee are limited to the number of hand-to-hand attacks of the pilot.

Payload: 18

 

4.    Long-Range Missiles: A long-range missile can be attached to the tip of each wing, giving the fighter a more potent means of attacking enemy capital ships and space stations.

Primary Purpose: Anti-Ship

Mega-Damage: Varies with missile type (always a smart bomb)

Range: About 5,000 miles…varies with missile type.

Rate of fire: Individually or as a pair.

Payload: 2

 

Sensors of note: Equipped with standard sensors, including radar and mass detectors with a range of 10,000 miles.

Bonuses: +2 to dog fighting rolls, +2 to dodge.